Recently the company I work for decided to merge two main design teams creating a unified front for User Experience Design. The culture of the new team was entirely different: significantly less formal, faster paced with a much heavier focus on group collaboration. The difference was so immense yet it still seemed to still have a powerful synergy within the business. I began to re-think the how I saw the role of the User Experience group within the larger organization. This transition as a case study, I decided to analyze design within business: more specifically, the potential for cultural change within an institution via design thinking + creativity.
The turtle and the hare, can they work together?
I was excited to join the CIM mobile team this past August, yet it was a significant change that has taken me considerable amount of time to adjust to. I would almost describe this change as a culture shock! Excel spreadsheets were suddenly replaced by rainbow post-its, meeting invites were replaced by hollering over the cube walls, wire-framing individually was replaced by group white-board sessions, and "where's my adaptor" became "where's that sharpie?"
But I had grown to enjoy immensely the challenge of thinking of better ways to formally communicate in widely spaced meeting touch-points, to solve problems individually and then present them to a group, and to craft the order and content of a document such that it was catered specifically to my audience. I did enjoy the fact that the audience was always different, and adjustments of communication strategy were needed, many times on the spot. Although it did feel it was an us vs. them mentality: between design and product and then later between product and engineering.
In this new environment with an much more casual set of meetings / gatherings, I felt a bit like a fish out of water(fall). It took me a while to recognize that what I was perceiving as a lack of formality (or in my view a lack of perceived clarity) was not getting in my way, rather it was enabling me to think 10x more creatively. I could still individually contribute to a group brainstorming design phase in a valuable way by sharing the idea generation phase rather than dividing it. And that casualness that seemed to come with agility was not the sign of a loss of clarity, but a tool for fostering an environment of creativity.
But I was still left wondering if and how that culture shift would be recognized with the teams I had formally worked so closely with - would the benefits of this way of working translate and how? On the flip-side, would the fast-paced hare, stop to ask for the turtle's seasoned perspective? Knowledge of the business at large was most certainly not something to just leave behind, or was it? Was organizational history meaningless? Enter my interest in design thinking and related fields:
Design Thinking, a background.
Design Thinking has been used to describe implementing certain forms of the design processes within larger business structures. Usually it incorporates the idea of cross-functional teams and early on discovery methodology to promote collaboration, enhance innovation, and in the end create better products that support the user and the business. Or as Helen Walters in her online article for Fast Company states, "it’s at this nexus and intersection that the thriving businesses of the future will be built."
We've all seen those ven diagrams which seek to illuminate the designer's process and read the briefs describing the designers 'plan of attack', which usually goes something like this, "define, research, ideate, prototype, choose, implement, and learn" from Wikipedia on 'design thinking'. A component of design thinking, is taking these approaches, alongside a toolset of different cross-functional collaborative ideation practices, to create anything from a product to a business strategy.
Company's like IDEO have leading the way in terms of using design methodologies within business, but also have served to elevate the status of design beyond its narrowly focused 'aesthetic' role to that of a strategic partner within business, government, and cultural institutions. Through partnerships with such institutions, IDEO has been a successful partner at the table of cultural change and leadership, helping to create fields such as Social Innovation, Service Design, and Organizational or Business Design. The birth of such design fields illustrates a shift in the way design is perceived by the world at large, and has acted as a catalyst for change within the culture of business.
Creativity as a agent for change.
In his recent article Design Thinking is a Failed Experiment. So What's Next? a former journalist of Business Weekly and early-advocate for Design Thinking, Bruce Nussbaum highlights some failure points in the adoption and success of design thinking, proposing a new meme, "Creative Quotient." Some are quick to criticize this article as a sign of a lack of accountability on the part of the Nussbaum, others are more supportive.
One things for sure tweets from the design community at large get at an important point: the ball has already begun rolling. Take this rather humourous comment from @gretared (Gretchen Anderson of Punchcut), "What does the death of design thinking mean for the construction of rooms with bean bags and the sales of post-its?" This comment hits close to home: I think of the construction of the large CIM City space in the building, chalk full of orange bean bags and plants, not to mention the walls full of post-it scrum boards that line the mobile development corner. But self-satire aside, I don't see Nussbaum's article as describing the end of an era, rather I view it as an attempt to get at the heart and soul of a deeper inherent idea: the elevation of creativity as a valued and respected form of intelligence, to be applied to many arenas including, but not limited to, leadership, innovation, and strategy.
But change does not happen overnight, and in a large corporation, incremental change is often the way. I can see many glimmers of this, especially as described before in the adoption, at least in-part, of certain aspects of agile methodology and the implementation of cross-functional teams, which no-one is slow to mention the mobile team as a successful example of this practice!
So how can we as individuals designers act in support of creativity as a change agent? At last years Wharton UI Conference at Penn's Wharton School of business, Cory Ondrejka gave a brilliant talk entitled: Angry Dinosaurs: Accelerating Change and Institutional Incompetence. Where he advocates the following process for creating change within an institution (lovely nicknamed institution-hacking):
- find a space to work in where you have room to experiment/explore,
- collect data and build value from this data,
- publish findings (be transparent at least within the business) with a sustainable interface,
- include the customer in this process,
- "fail fast, cheaply, and publicly."
Sound familiar? For this process to be adopted, Cory recommends the following, "If you are trying to change a group, find the people who are your critics and make them your fans. The way to make them your fans is by spread the wealth, not to go around saying they are stupid dinosaurs." Which get's me to my last point:
When offered a seat at the table, respect the rules of the game.
By this I mean: in order for design to be a respected participant at the table within a business, a certain level of mutual respect is in order. A business stakeholder's lack of trust in the seemingly fuzzy design-speak about collaboration and creativity is not unfounded, especially if previous success has been proven through traditional business practices. Even though design thinking and creativity may have a multitude of recent successes, within the company I am part of, and it may seem refreshingly promising to jump on the bandwagon, there's still the voice of experience and tradition to resist the urge. These are often difficult to argue with, especially in terms of the inherent risk which accompanies true innovation.
I do not believe all stakeholders are indelibly averse to change, rather that we can't expect to build something internally or shift a culture without recognizing the foundation and system around us. Or as Helen Walter's says, "Designers who are looking to take a more strategic role in the organization, who should really be the figures one would think of to drive these initiatives, need to ensure that they are well versed in the language of business."
So let's check our communication style and our methods of quantifying success, such that we are working within the existing language of business, and not adding the to the perception of design thinking and creativity as risky. We can still employ agile and creative methods, while effectively communicating bottom-lines, evaluating metrics for success, and most of all being clear and honest in the way we communicate.
With all this said, internal design groups are obviously quite well situated to initiate such conversations, to collect large amounts of valuable data from customers, and have enormous potential for the specificity of knowledge required to create amazing customer experiences because they have the a level of visibility into the structure of operations and the culture of the business that external agencies do not. This assertion was echoed in Jarad Spool's talk Anatomy of a Design Decision where he mentions the advantage of internal design groups in creating powerful 'experience-focused' design or the design of the space 'between activities.' It's this transitional space is the exact realm I consider a required space for design at the holistic customer experience and service level.
As designers, we are in an extremely exciting space, within institutions that are supporting new technologies, innovation, agile development (at least for certain projects), and by considering opening the door for design partners to start having a voice at the table. By seeing ourselves as valuable experts in creativity, by finding a common language to communicate, and by including a diverse array of business parters in practices used in our own field to solve problems, we have the potential to not only create amazing experiences for our customers, but to also help evolve a changing institutional culture.
SOURCES:
Nussbaum, B. Design Thinking Is a Failed Experiment. So What's Next. Retrieved April 6, 2011, from http://www.fastcodesign.com/1663558/design-thinking-is-a-failed-experiment-so-whats-next
Ondrejka, C. (2010, June). Angry Dinosaurs: Accelerating Change and Institutional Incompetence Keynote Talk, from Wharton School of Business Higher Ed Web symposium, Philadelphia. PA.
Spool, J. (2011, February) Anatomy of a Design Decision Presentation, at the Wharton School of Business, Philadelphia, PA.
Walters, H. Design Thinking" Isn't a Miracle Cure, but Here's How It Helps. Retrieved March 24, 2011, from http://www.fastcodesign.com/1663480/helen-walters-design-thinking-buzzwords?partner=homepage_newsletter